Bugs

Triqqy discussions about board games, card games and other matters of grand import
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Zarkov
Posts: 60
Joined: 13 Nov 2016, 11:21

Re: Bugs

#111 Postby Zarkov » 02 Jan 2017, 14:47

Oh, something strange: I just joined a 4p real-time game (T&E 342). After the 1st player had run out of time and been eliminated, the 2nd (lion) player's clock counted down to 0:38, then jumped to 1:38 and resumed counting down to 0.

(Another thing – are players supposed to start with different amounts of time on their clock? Out of four players in this game, two had 9 minutes, and two had only 3 minutes for their first move.)

king achilles
Posts: 197
Joined: 14 Jan 2016, 11:50

Re: Bugs

#112 Postby king achilles » 02 Jan 2017, 19:34

With the timers your browser time and then is periodically updated by the server. How well your browser keeps time is a function of many things, including what is going on on your computer. So it is hard to say in any given instance what has happened. It is possible there is some type of ongoing glitching with it.

As far as the time you get, it is true that new players have to earn the right to start with more time. That could probably be changed for real time games.

Zarkov
Posts: 60
Joined: 13 Nov 2016, 11:21

Re: Bugs

#113 Postby Zarkov » 03 Jan 2017, 07:55

You implemented manual picking of treasures! Thank you so much. I love you.

One small bug: In T&E 323 I just connected two temples with treasures like this:

Image

I was the lion player and got to pick the treasure at the top. However, the bull player has his trader in this kingdom; it should have been his choice to make, and the treasure should have gone to him. (I'm not sure where the treasure ended up; I'll pay attention next time.)

Anyway, thanks for this. Oh, and a happy new year to you!

king achilles
Posts: 197
Joined: 14 Jan 2016, 11:50

Re: Bugs

#114 Postby king achilles » 03 Jan 2017, 19:08

A fix has been made and it now should switch players in the circumstance that someone else has to choose the treasure.

And Happy New Year to you too and everyone as well.

Zarkov
Posts: 60
Joined: 13 Nov 2016, 11:21

Re: Bugs

#115 Postby Zarkov » 08 Jan 2017, 08:00

T&E game 344 just started with 3 players. However, for at least two players this game seems to result from a 4p-only request.

Knivel says he had only a 4p request open; I had one public 4p and one public 3p open, of which the 4p is closed and the 3p is still open.

king achilles
Posts: 197
Joined: 14 Jan 2016, 11:50

Re: Bugs

#116 Postby king achilles » 08 Jan 2017, 21:17

Zarkov wrote:T&E game 344 just started with 3 players. However, for at least two players this game seems to result from a 4p-only request.

Knivel says he had only a 4p request open; I had one public 4p and one public 3p open, of which the 4p is closed and the 3p is still open.

This is going to be looked into. Thank you for the report.

Zarkov
Posts: 60
Joined: 13 Nov 2016, 11:21

Re: Bugs

#117 Postby Zarkov » 10 Jan 2017, 14:31

Oh, another thing -

This may have been changed by now, but when I first registered here in November, I had great problems logging in. I finally figured out my password was too long. Apparently passwords were limited in length (I'd guess 10 characters or so), even though there was no indication of this and no error message if your chosen password exceeded that length - it simply would not work the next time you needed to log in. I suspect overlong passwords got truncated, or something.

That was rather frustrating and took me a few tries.

king achilles
Posts: 197
Joined: 14 Jan 2016, 11:50

Re: Bugs

#118 Postby king achilles » 10 Jan 2017, 20:02

As of now, passwords don't have a length limit but it is possible that the length of how many characters can be placed in the password field could be the issue. This is being looked into.

Zarkov
Posts: 60
Joined: 13 Nov 2016, 11:21

Re: Bugs

#119 Postby Zarkov » 11 Jan 2017, 08:04

Thanks.

Right now, I'm having problems with the in-game chat. If I try to say something and hit return, the "busy" animation starts (with its "curating durations, storing dataslop, puffing bits ..." shtick), but it never stops. Not sure if this is a bug or a problem with the server or my connection or what. Making a move works fine, but the chat gets the game stuck.

(ADDED: I tried the rematch button on a finished game - same problem there. Stalled, and in addition sent out an invite to one of my two co-players, but not the other.)

king achilles
Posts: 197
Joined: 14 Jan 2016, 11:50

Re: Bugs

#120 Postby king achilles » 11 Jan 2017, 21:42

Zarkov wrote:Thanks.

Right now, I'm having problems with the in-game chat. If I try to say something and hit return, the "busy" animation starts (with its "curating durations, storing dataslop, puffing bits ..." shtick), but it never stops. Not sure if this is a bug or a problem with the server or my connection or what. Making a move works fine, but the chat gets the game stuck.

(ADDED: I tried the rematch button on a finished game - same problem there. Stalled, and in addition sent out an invite to one of my two co-players, but not the other.)

First issue should be fixed.

Second one, about your rematch issue, could you provide more details as we can't seem to reproduce this. Game number would also help.


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