Oh, something strange: I just joined a 4p real-time game (T&E 342). After the 1st player had run out of time and been eliminated, the 2nd (lion) player's clock counted down to 0:38, then jumped to 1:38 and resumed counting down to 0.
(Another thing – are players supposed to start with different amounts of time on their clock? Out of four players in this game, two had 9 minutes, and two had only 3 minutes for their first move.)
Bugs
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- Posts: 197
- Joined: 14 Jan 2016, 11:50
Re: Bugs
With the timers your browser time and then is periodically updated by the server. How well your browser keeps time is a function of many things, including what is going on on your computer. So it is hard to say in any given instance what has happened. It is possible there is some type of ongoing glitching with it.
As far as the time you get, it is true that new players have to earn the right to start with more time. That could probably be changed for real time games.
As far as the time you get, it is true that new players have to earn the right to start with more time. That could probably be changed for real time games.
Re: Bugs
You implemented manual picking of treasures! Thank you so much. I love you.
One small bug: In T&E 323 I just connected two temples with treasures like this:

I was the lion player and got to pick the treasure at the top. However, the bull player has his trader in this kingdom; it should have been his choice to make, and the treasure should have gone to him. (I'm not sure where the treasure ended up; I'll pay attention next time.)
Anyway, thanks for this. Oh, and a happy new year to you!
One small bug: In T&E 323 I just connected two temples with treasures like this:

I was the lion player and got to pick the treasure at the top. However, the bull player has his trader in this kingdom; it should have been his choice to make, and the treasure should have gone to him. (I'm not sure where the treasure ended up; I'll pay attention next time.)
Anyway, thanks for this. Oh, and a happy new year to you!
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- Posts: 197
- Joined: 14 Jan 2016, 11:50
Re: Bugs
A fix has been made and it now should switch players in the circumstance that someone else has to choose the treasure.
And Happy New Year to you too and everyone as well.
And Happy New Year to you too and everyone as well.
Re: Bugs
T&E game 344 just started with 3 players. However, for at least two players this game seems to result from a 4p-only request.
Knivel says he had only a 4p request open; I had one public 4p and one public 3p open, of which the 4p is closed and the 3p is still open.
Knivel says he had only a 4p request open; I had one public 4p and one public 3p open, of which the 4p is closed and the 3p is still open.
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- Posts: 197
- Joined: 14 Jan 2016, 11:50
Re: Bugs
Zarkov wrote:T&E game 344 just started with 3 players. However, for at least two players this game seems to result from a 4p-only request.
Knivel says he had only a 4p request open; I had one public 4p and one public 3p open, of which the 4p is closed and the 3p is still open.
This is going to be looked into. Thank you for the report.
Re: Bugs
Oh, another thing -
This may have been changed by now, but when I first registered here in November, I had great problems logging in. I finally figured out my password was too long. Apparently passwords were limited in length (I'd guess 10 characters or so), even though there was no indication of this and no error message if your chosen password exceeded that length - it simply would not work the next time you needed to log in. I suspect overlong passwords got truncated, or something.
That was rather frustrating and took me a few tries.
This may have been changed by now, but when I first registered here in November, I had great problems logging in. I finally figured out my password was too long. Apparently passwords were limited in length (I'd guess 10 characters or so), even though there was no indication of this and no error message if your chosen password exceeded that length - it simply would not work the next time you needed to log in. I suspect overlong passwords got truncated, or something.
That was rather frustrating and took me a few tries.
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- Posts: 197
- Joined: 14 Jan 2016, 11:50
Re: Bugs
As of now, passwords don't have a length limit but it is possible that the length of how many characters can be placed in the password field could be the issue. This is being looked into.
Re: Bugs
Thanks.
Right now, I'm having problems with the in-game chat. If I try to say something and hit return, the "busy" animation starts (with its "curating durations, storing dataslop, puffing bits ..." shtick), but it never stops. Not sure if this is a bug or a problem with the server or my connection or what. Making a move works fine, but the chat gets the game stuck.
(ADDED: I tried the rematch button on a finished game - same problem there. Stalled, and in addition sent out an invite to one of my two co-players, but not the other.)
Right now, I'm having problems with the in-game chat. If I try to say something and hit return, the "busy" animation starts (with its "curating durations, storing dataslop, puffing bits ..." shtick), but it never stops. Not sure if this is a bug or a problem with the server or my connection or what. Making a move works fine, but the chat gets the game stuck.
(ADDED: I tried the rematch button on a finished game - same problem there. Stalled, and in addition sent out an invite to one of my two co-players, but not the other.)
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- Posts: 197
- Joined: 14 Jan 2016, 11:50
Re: Bugs
Zarkov wrote:Thanks.
Right now, I'm having problems with the in-game chat. If I try to say something and hit return, the "busy" animation starts (with its "curating durations, storing dataslop, puffing bits ..." shtick), but it never stops. Not sure if this is a bug or a problem with the server or my connection or what. Making a move works fine, but the chat gets the game stuck.
(ADDED: I tried the rematch button on a finished game - same problem there. Stalled, and in addition sent out an invite to one of my two co-players, but not the other.)
First issue should be fixed.
Second one, about your rematch issue, could you provide more details as we can't seem to reproduce this. Game number would also help.
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