Bugs

Triqqy discussions about board games, card games and other matters of grand import
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king achilles
Posts: 197
Joined: 14 Jan 2016, 11:50

Re: Bugs

#301 Postby king achilles » 28 Dec 2020, 15:17

This might be related. Now in https://triqqy.com/#/game/ThroughTheDesert/1079, I see 5 stray cyan camels during setup.

^ Strange bug. It's being looked into.

melisgl
Posts: 9
Joined: 22 Mar 2020, 12:47

Re: Bugs

#302 Postby melisgl » 03 Feb 2021, 07:16

Another Through the Desert bug, in https://triqqy.com/#/game/ThroughTheDesert/1104.

Player 3 timed out on their first turn. After the initial placement of leaders, the number of camels player could place was off:
P1: 2
P2: 2
P1: 1
P2: 1

king achilles
Posts: 197
Joined: 14 Jan 2016, 11:50

Re: Bugs

#303 Postby king achilles » 03 Feb 2021, 17:40

^ Forwarded.

Calad
Posts: 2
Joined: 09 Dec 2020, 06:48

Re: Bugs

#304 Postby Calad » 07 Mar 2021, 16:48

ConquerWorld - If I have a spy (Master Spy Lv10) in an enemy unit(stack) - they can't see into an adjacent hex if that hex is covered by a cloaker of another faction, shows as 'Unknown Territory'.

Saw this in a game I am playing, so I created a simulation to see if I could figure out what's going on, and I came across two more oddities in addition to not being able to see adjacent hexes.

1) I had two of RandBot's stacks infiltrated (@ Master Spy Lv10), a turn or 2 later one stack was no longer infiltrated and it appeared I did not take a Rep hit (so it wasn't from an 'interrogation' action, which should have been impossible anyway due to Randbot having no cash/income/cards) - I was able to infiltrate that same stack again (Hex 4-10 @ Lv5 this time).
2) I moved the other infiltrated stack of archers into a adjacent hex (6-10) that was displaying 'Unknown Territory' - that stack disappeared from view and isn't on my "Spy Network' list. Not sure if it's gone or just out of sight, but wanted to stop there in case it is something that can be looked at.

The simulation game is https://www.conquerclub.com/player.php? ... nquerWorld

Calad
Posts: 2
Joined: 09 Dec 2020, 06:48

Re: Bugs

#305 Postby Calad » 09 Mar 2021, 11:55

Ok, so I couldn't take the suspense (and I needed to test something else) - therefore I went back in...

The previous post was submitted at about Round 30.

More details, I moved a unit of mine next to the hex where the archer disappeared, and the stack is there - but no longer infiltrated...

king achilles
Posts: 197
Joined: 14 Jan 2016, 11:50

Re: Bugs

#306 Postby king achilles » 10 Mar 2021, 20:56

^ Forwarded.

SirLoin027
Posts: 1
Joined: 16 Feb 2021, 20:47

Re: Bugs

#307 Postby SirLoin027 » 03 Apr 2021, 16:02

Hello, there may be a bug in https://triqqy.com/#/game/Ra/296

I'm the last player with a sun token in the round, and I've filled the offer with tiles. During the auction, I commit my last sun tile and then the progress circle just keeps spinning. I've tried refreshing the game, logging out and back in, and I let it spin for over 5 minutes. Not sure what the problem could be.

king achilles
Posts: 197
Joined: 14 Jan 2016, 11:50

Re: Bugs

#308 Postby king achilles » 04 Apr 2021, 20:31

^ Forwarded. Check back in your game later.

Rahl
Posts: 12
Joined: 25 Mar 2021, 06:31

Conquer World - Spy / Range (Vision) / Cloaker weirdness

#309 Postby Rahl » 11 May 2021, 13:04

Conquer World - Spy / Range (Vision) / Cloaker weirdness

Noticed this now in 2 games...

When an event occurs that causes vision to 'recalculate', previously visible hexes disappear if they had been visible by way of a new spy or spies and cloaked by the same faction (i.e. not a neutral cloaker).

I first noticed in game #3074 about round 15 when I took a mountain during the attack phase, hexes visible to my spies disappeared (i.e. became "Unknown Territory") at the moment I took the mountain.

Just now in another ongoing game, I placed a Lookout, and the hexes(at >1 range from spies) that my newly infiltrated Master Spies (Lvl 10) had uncovered that round disappeared at the moment the Lookout was placed, and they appear to now only have visibility into adjacent hexes. Tried clearing cookies/cache, re-logging, even a different browser - no change.

Both of those 'events' did increase the visibility/range of my regular units so that those hexes that disappeared had become within their 'new' range, which could be relevant.

I think there may be something going on with how the games determines visibility, causing spy network visibility to be overridden when some other event also affects visibility. If my spies aren't discovered, I'll see if it corrects itself next round - which would indicate that it's not systemic.

I'm almost positive I've been in a game (later in #3074 in fact) where my unit's range overlapped with a Master Spy and visibility worked as expected, but the spying likely happened on a later turn after my range had increased. I am fairly certain both of my examples above the infiltration and range increase happened in the same turn.

I can provide more details if that would help.
Last edited by Rahl on 12 May 2021, 15:01, edited 2 times in total.

Rahl
Posts: 12
Joined: 25 Mar 2021, 06:31

Conquer World - Spy / Range (Vision) / Cloaker weirdness

#310 Postby Rahl » 12 May 2021, 14:57

Conquer World - Spy / Range (Vision) / Cloaker weirdness

My following turn and no change to visible hexes (hexes that should be visible from Master spies were not visible). A 3 range catapult and a 2 range Mounted Archer were both (Lvl 10 operatives) only able to "see" adjacent hexes (no terrain or other mods effecting visibility).

I infiltrated another unit and that granted visibility as expected in the same area (i.e. overlapped with hexes that those existing spies should have been able too "see").

So, it appears that it didn't correct itself as I had hoped.

To summarize, infiltrate on same turn as you increase your units' viability through building placement or terrain (lookout and mountain in my examples), and then hexes that had become visible during the infiltration phase revert to "Unknown Territory" during building placement and/or attack phase.


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