Bugs

Triqqy discussions about board games, card games and other matters of grand import
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Silly Knig-it
Posts: 32
Joined: 14 Jan 2016, 11:50

Re: Bugs

#61 Postby Silly Knig-it » 21 Nov 2016, 00:10

Using Firefox 50.0 on a Mac running OS 10.12.1

When I first click 'Other Games' from CC, this is what I get


And then when I click on the house this is what I get

The attachements are reversed, but the more detailed one is what should come up and doesn't until I tell it home (click on the house)

Just a minor irritation once I figured out the workaround, but thought I would let you know.
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Zarkov
Posts: 60
Joined: 13 Nov 2016, 11:21

Re: Bugs

#62 Postby Zarkov » 21 Nov 2016, 05:35

bigWham wrote:
Zarkov wrote:the other issue mentioned is a little more subtle, and may be an edge case. it would be easier if we had an active game that had just exhibited the behavior, so please advise if it happens again.


I have a screenshot of the original game, if that helps. At the top of the log, you can see player Knivel gaining a red Amulet from the monument:

Image

I will try to reproduce it. Just the combination of monument and leaders was not enough to do so.

bigWham
Posts: 78
Joined: 14 Jan 2016, 11:49

Re: Bugs

#63 Postby bigWham » 21 Nov 2016, 15:03

Silly Knig-it wrote:Using Firefox 50.0 on a Mac running OS 10.12.1

When I first click 'Other Games' from CC, this is what I get


And then when I click on the house this is what I get

The attachements are reversed, but the more detailed one is what should come up and doesn't until I tell it home (click on the house)

Just a minor irritation once I figured out the workaround, but thought I would let you know.


Could you do me a favor and have a look at your web console when you get to the first screen.

Right Click on Lobby > Inspect, then go to the Console tab.

I am guessing there will be some type of error in there.

bigWham
Posts: 78
Joined: 14 Jan 2016, 11:49

Re: Bugs

#64 Postby bigWham » 21 Nov 2016, 15:05

Zarkov wrote:
bigWham wrote:
Zarkov wrote:the other issue mentioned is a little more subtle, and may be an edge case. it would be easier if we had an active game that had just exhibited the behavior, so please advise if it happens again.


I have a screenshot of the original game, if that helps. At the top of the log, you can see player Knivel gaining a red Amulet from the monument:

Image

I will try to reproduce it. Just the combination of monument and leaders was not enough to do so.


I see... the Red Lion has just been lost in a revolt... but it still awards the point. I will get it looked into.

bigWham
Posts: 78
Joined: 14 Jan 2016, 11:49

Re: Bugs

#65 Postby bigWham » 21 Nov 2016, 21:40

bigWham wrote:
Zarkov wrote:
bigWham wrote:


I have a screenshot of the original game, if that helps. At the top of the log, you can see player Knivel gaining a red Amulet from the monument:

I will try to reproduce it. Just the combination of monument and leaders was not enough to do so.


I see... the Red Lion has just been lost in a revolt... but it still awards the point. I will get it looked into.


This should be fixed now.

Silly Knig-it
Posts: 32
Joined: 14 Jan 2016, 11:50

Re: Bugs

#66 Postby Silly Knig-it » 21 Nov 2016, 22:35

<img title="Lobby" class="global_nav_element_img" src="Global/images/home_icon.png">

I tried to copy the whole page for you but it would not let me. Tell me if you need more.

Zarkov
Posts: 60
Joined: 13 Nov 2016, 11:21

Re: Bugs

#67 Postby Zarkov » 22 Nov 2016, 09:05

New bug: Clicking "Send message" on someone's profile page (e.g. https://triqqy.com/#/user/28108/profile ) brought up a "FOUND document has moved here" error page.

Zarkov
Posts: 60
Joined: 13 Nov 2016, 11:21

Re: Bugs

#68 Postby Zarkov » 24 Nov 2016, 12:34

New: In T&E game 320, the Archer player went into his round 9 with only 4 tiles. He had spent two in fighting off a revolt initiated by the Lion player in the previous round.

The tiles should have been replenished at the end of the previous round, together with the Lion player's tiles; they only replenished after the Archer had made his first move, playing a catastrophe.

Zarkov
Posts: 60
Joined: 13 Nov 2016, 11:21

Re: Bugs

#69 Postby Zarkov » 24 Nov 2016, 14:23

Another new bug in T&E: After a war conflict, the log does not correctly describe the victory points gained. For examle, in game 320, the log reads: "Zarkov, wins war with 6 supporter(s) (3 committed) to 3 supporter(s) (0 committed), Zarkov wins 0 Bricks, 3 Settlement Tiles discarded" That is, the loser's 3 black tiles were discarded along with his black leader, which should have gained the winner player Zarkov 3+1=4 Bricks (black points).

The scoring itself and the score display above the log seems correct.

Zarkov
Posts: 60
Joined: 13 Nov 2016, 11:21

Re: Bugs

#70 Postby Zarkov » 24 Nov 2016, 17:24

Another bug in E&T game 320: Player Knivel startet a rebellion and selected 3 red tiles from his hand to support it. Clicking Commit startet the rebellion, but with zero committed tiles.

We stopped the game at this point.

(On the plus side, the log showed the correct scoring for the preceding war.)


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