Bugs

Triqqy discussions about board games, card games and other matters of grand import
Message
Author
bigWham
Posts: 78
Joined: 14 Jan 2016, 11:49

Re: Bugs

#21 Postby bigWham » 24 May 2016, 15:13

bigWham wrote:
orangeblood wrote:Hm, T&E game 57 again... there are two blue leaders in a kingdom... that battle did not trigger after the green battle finished. That might be why it didn't refill my hand. At any rate, that battle needs to take place before my turn.


Just to let you know... we are working on this and will get it fixed as much as possible. There is an issue with moving on to subsequent wars when there are multiple wars that was introduced when the Choose War function was implemented.


There were actually another 2 unresolved wars in the kingdom - blue and red - and the issue related to when there were 3+ wars at once, and it had to go back into Choose War after the first war was resolved. Some new code has been released that hopefully resolves the situation! Also, the turns for this game have been set appropriately so the the correct player is set to choose the war (blue or red).

orangeblood
Posts: 22
Joined: 17 May 2016, 17:04

Re: Bugs

#22 Postby orangeblood » 24 May 2016, 18:17

Thanks for resolving that, and THANK YOU for showing how many tiles the attacker commits. :)

orangeblood
Posts: 22
Joined: 17 May 2016, 17:04

Re: Bugs

#23 Postby orangeblood » 25 May 2016, 13:28

Back to T&E game 57: I just won an external battle in blue, where my opponent had two blue tiles plus the blue leader. That should have resulted in 3 blue points won by me... but I was awarded 4. I'm wondering if this bug extends to all battles.

bigWham
Posts: 78
Joined: 14 Jan 2016, 11:49

Re: Bugs

#24 Postby bigWham » 25 May 2016, 17:58

orangeblood wrote:Back to T&E game 57: I just won an external battle in blue, where my opponent had two blue tiles plus the blue leader. That should have resulted in 3 blue points won by me... but I was awarded 4. I'm wondering if this bug extends to all battles.


yup there seemed to be technical issue with that under some circumstances. patched.

sozzy
Posts: 7
Joined: 10 May 2016, 09:05

Re: Bugs

#25 Postby sozzy » 26 May 2016, 11:44

T&E game 50. Wanting to replace tiles, I selected the tiles and clicked "replace tiles" and nothing happened, but it used one of my two moves. Clicking Replace Tiles and then selecting the tiles replaced them successfully.

I have a couple of friends that are interested in playing but the move every 24 hrs rule is keeping them on the sidelines. Nobody wants to play a game for a week and then miss a move (or get terminated) which messes everything up. The 24 hour limit is extra tricky because a lot of people make their moves at the same time of day each day and it forces them to be very precise about when they make their move - each day they are forced to do it earlier than the time they did it on the previous day. Over several days the deadline by which they have to make their move might move earlier by a significant margin of time.
Last edited by sozzy on 26 May 2016, 19:05, edited 2 times in total.

bigWham
Posts: 78
Joined: 14 Jan 2016, 11:49

Re: Bugs

#26 Postby bigWham » 26 May 2016, 11:48

sozzy wrote:T&E game 50. Wanting to replace tiles, I selected the tiles and clicked "replace tiles" and nothing happened, but it used one of my two moves. Clicking Replace Tiles and then selecting the tiles replaced them successfully.


To replace tiles you first select Replace Tiles - it then goes into "Replace Tiles" mode. To finish the action you select the tiles you want to replace then submit. I don't think there is a bug here but perhaps the communication could be improved.

sozzy
Posts: 7
Joined: 10 May 2016, 09:05

Re: Bugs

#27 Postby sozzy » 26 May 2016, 11:56

I think the bug is that clicking the tiles and then selecting replace tiles used one of my moves. clicking replace tiles and then selecting them worked fine. Thanks.

bigWham
Posts: 78
Joined: 14 Jan 2016, 11:49

Re: Bugs

#28 Postby bigWham » 26 May 2016, 17:23

sozzy wrote:I think the bug is that clicking the tiles and then selecting replace tiles used one of my moves. clicking replace tiles and then selecting them worked fine. Thanks.


Ah, I see - when used as your first action, it was skipping the second action. Fixed!

orangeblood
Posts: 22
Joined: 17 May 2016, 17:04

Re: Bugs

#29 Postby orangeblood » 27 May 2016, 10:25

T&E game 57, and I assume all other T&E games: When it's time to claim a treasure, the game is choosing it for me. (And I'm not talking about the automatic corner ones that you have to choose.)

This is another important tactical consideration that we need to have back per the rules. One could really screw one's self if the wrong treasure is chosen! (I definitely would have chosen a different treasure in round 12.)

bigWham
Posts: 78
Joined: 14 Jan 2016, 11:49

Re: Bugs

#30 Postby bigWham » 27 May 2016, 14:07

orangeblood wrote:T&E game 57, and I assume all other T&E games: When it's time to claim a treasure, the game is choosing it for me. (And I'm not talking about the automatic corner ones that you have to choose.)

This is another important tactical consideration that we need to have back per the rules. One could really screw one's self if the wrong treasure is chosen! (I definitely would have chosen a different treasure in round 12.)


This was a deliberate trade-off. It is only occasionally that such a choice arises, and it seemed reasonable at the time to let it slide, given the complexity of the game as a whole. However, I will add to the dev queue to get updated.


Return to “Casual turn-based discussions of board games and stuff”

Who is online

Users browsing this forum: No registered users and 20 guests