Bugs

Triqqy discussions about board games, card games and other matters of grand import
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orangeblood
Posts: 22
Joined: 17 May 2016, 17:04

Re: Bugs

#41 Postby orangeblood » 03 Jun 2016, 13:44

bigWham wrote:
orangeblood wrote:T&E Game 57: One of my opponents placed a green leader in a kingdom where I have my green, triggering an internal revolt. Problem is, the placement joined another group of tiles to the kingdom (which is legal), but there was a treasure in that group and my opponent was awarded the treasure on the spot. That is contrary to the rules, which state that all battles must be settled before a treasure is awarded.

Can this be fixed before I continue the game and resolve the revolt? (Which I'm going to win, BTW, and thus knock her leader back out, and re-separate the group of tiles with the treasure in it.)


It has been fixed. Now I will look into the underlying issue.

Apologies to everyone for all the issues with T&E. We underestimated its complexity. We tested the 2 player version pretty fully, and it has had very few problems... almost all of the issues have arisen due to complicated mechanics involving 3+ players, including eliminations etc. Again, apologies. We will get it stable eventually!


And now my game has disappeared. Did I time out? I can't even find it anywhere. Can I be re-instated?

bigWham
Posts: 78
Joined: 14 Jan 2016, 11:49

Re: Bugs

#42 Postby bigWham » 03 Jun 2016, 14:33

orangeblood wrote:
bigWham wrote:
orangeblood wrote:T&E Game 57: One of my opponents placed a green leader in a kingdom where I have my green, triggering an internal revolt. Problem is, the placement joined another group of tiles to the kingdom (which is legal), but there was a treasure in that group and my opponent was awarded the treasure on the spot. That is contrary to the rules, which state that all battles must be settled before a treasure is awarded.

Can this be fixed before I continue the game and resolve the revolt? (Which I'm going to win, BTW, and thus knock her leader back out, and re-separate the group of tiles with the treasure in it.)


It has been fixed. Now I will look into the underlying issue.

Apologies to everyone for all the issues with T&E. We underestimated its complexity. We tested the 2 player version pretty fully, and it has had very few problems... almost all of the issues have arisen due to complicated mechanics involving 3+ players, including eliminations etc. Again, apologies. We will get it stable eventually!


And now my game has disappeared. Did I time out? I can't even find it anywhere. Can I be re-instated?


You did time out. Due to the issues with the game I have rolled it back for you.

orangeblood
Posts: 22
Joined: 17 May 2016, 17:04

Re: Bugs

#43 Postby orangeblood » 03 Jun 2016, 15:10

Thanks for that, and your incredible responsiveness!

BTW, I've had the same login issue someone else reported (clicking the button and nothing happens). I've been able to access another login button by going to the games tab.

Silly Knig-it
Posts: 32
Joined: 14 Jan 2016, 11:50

Re: Bugs

#44 Postby Silly Knig-it » 10 Jun 2016, 03:25

MG told me he was having trouble logging in from the triqqy.com site. So I finally got a chance and tried as well. I then also tried to log in from facebook. In neither case was I successful. Do CC user names and passwords not carry over?

Mac OS 10.11.5
Safari 9.1.1

bigWham
Posts: 78
Joined: 14 Jan 2016, 11:49

Re: Bugs

#45 Postby bigWham » 10 Jun 2016, 17:58

Silly Knig-it wrote:MG told me he was having trouble logging in from the triqqy.com site. So I finally got a chance and tried as well. I then also tried to log in from facebook. In neither case was I successful. Do CC user names and passwords not carry over?

Mac OS 10.11.5
Safari 9.1.1


no, they do not. automatically. once logged in from within CC you should be able change your Triqqy password via your Profile though... and then it should work.

Silly Knig-it
Posts: 32
Joined: 14 Jan 2016, 11:50

Re: Bugs

#46 Postby Silly Knig-it » 01 Aug 2016, 06:23

GO seems to be in an indecision loop:
Game 13, Round 157,

My turn and twice I have tried to capture a region and we get the decision thought blurbs over and over. I have tried both my iPad and my iMac. Same thing happens.

I tried D11, M9, capturing pieces and it loops.

I just tried o11 where I am not capturing a black, and same thing. Stuck in a loop.

Fortunately. I chose casual and I am going to log out and leave it.


Logging back in six hours later:

Was able to progress the game to round 158 and the problem recurs. Cannot play beyond this point.

bigWham
Posts: 78
Joined: 14 Jan 2016, 11:49

Re: Bugs

#47 Postby bigWham » 01 Aug 2016, 14:57

Silly Knig-it wrote:GO seems to be in an indecision loop:
Game 13, Round 157,

My turn and twice I have tried to capture a region and we get the decision thought blurbs over and over. I have tried both my iPad and my iMac. Same thing happens.

I tried D11, M9, capturing pieces and it loops.

I just tried o11 where I am not capturing a black, and same thing. Stuck in a loop.

Fortunately. I chose casual and I am going to log out and leave it.


Logging back in six hours later:

Was able to progress the game to round 158 and the problem recurs. Cannot play beyond this point.


Apologies - Go was inadvertently released. We are still ironing out some details with it. It will be back soon.

On the other hand, at least it came with the new "Beta" designation, so at least it was buyer beware ;)

sozzy
Posts: 7
Joined: 10 May 2016, 09:05

Re: Bugs

#48 Postby sozzy » 16 Aug 2016, 00:08

Is there a place where we can keep track of bug fixes, game enhancements, etc? I have some friends who want to play T&E but they aren't reliably turn a day types so it would be great to know when I could make a game without a turn-timer (or at least be able to set one with some flexibility). Thanks again.

bigWham
Posts: 78
Joined: 14 Jan 2016, 11:49

Re: Bugs

#49 Postby bigWham » 29 Aug 2016, 18:17

sozzy wrote:Is there a place where we can keep track of bug fixes, game enhancements, etc? I have some friends who want to play T&E but they aren't reliably turn a day types so it would be great to know when I could make a game without a turn-timer (or at least be able to set one with some flexibility). Thanks again.


Triqqy has now shifted to a Time Bank system. For a casual game this gives up to 120 hours per turn, so that will hopefully work for your friends.

Silly Knig-it
Posts: 32
Joined: 14 Jan 2016, 11:50

Re: Bugs

#50 Postby Silly Knig-it » 19 Sep 2016, 02:38

I can't make TicTacToe allow me to play in either Firefox, Safari, or Crome

Game #1683


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