Bugs

Triqqy discussions about board games, card games and other matters of grand import
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Zarkov
Posts: 60
Joined: 13 Nov 2016, 11:21

Re: Bugs

#131 Postby Zarkov » 17 Jan 2017, 14:56

Game T&E 346 appears to be stuck. The lion player placed two markets, but the turn did not move on to the next player. He is still shown as "placing 2nd piece".

king achilles
Posts: 197
Joined: 14 Jan 2016, 11:50

Re: Bugs

#132 Postby king achilles » 17 Jan 2017, 19:58

This looks like a possible glitch. Please check the game this time. If this happens again, please report it to us. Thank you.

Zarkov
Posts: 60
Joined: 13 Nov 2016, 11:21

Re: Bugs

#133 Postby Zarkov » 18 Jan 2017, 06:10

Will do, and it seems to be working now. Thanks!

Zarkov
Posts: 60
Joined: 13 Nov 2016, 11:21

Re: Bugs

#134 Postby Zarkov » 20 Jan 2017, 08:03

A few quirks with requests:

- After finishing game T&E 354, a peculiar thing happened. I clicked on "rematch" once, and came back to the lobby to see three identical invites from my opponent in that game. I'm not sure if he clicked on "rematch" too; he may well have.

- A new player, csfeher, attempted to join in a 2p request of mine, but says he could not.

- Attempting to open another 2p, I clicked on the game's "picture", but then canceled the request. This seems to have resulted in this:

Image

[Added: This mystery request in turn resulted in real-time game T&E 358. (It timed out, since nobody expected it.) Knivel, the other player, had opened neither a real-time nor a 2p request; I think he tried to join another player's 2p real-time game, which didn't work, and that somehow led to this.]

- When checking on open public requests for a game (e.g. https://triqqy.com/#/gamespec/TigrisAnd ... s/requests ), my own requests contain a button marked "[Drop]". Clicking on that button has no effect; I can only drop my requests from the lobby.
Last edited by Zarkov on 20 Jan 2017, 15:58, edited 4 times in total.

Zarkov
Posts: 60
Joined: 13 Nov 2016, 11:21

Re: Bugs

#135 Postby Zarkov » 20 Jan 2017, 09:37

I'll add a second post for today - I apologise for the wall of text.

- In game T&E 357, the game engine "robbed" me of move. i.e., I only got to place one piece instead of two. After my opponent had finished his turn, the game asked me to "place 2nd piece" without giving me a chance to place my 1st piece. After this one move, it was my opponent's turn again. This happened twice in the same game.

In the log it looks like this:

Code: Select all

Jan 20, 14:52:36: csfeher, Placed Black Lion at N9
Jan 20, 14:52:10: csfeher, Placed Market at G7, csfeher wins 1 Good
Jan 20, 14:51:27: Zarkov, Placed Red Archer at I3     <<<< "place 2nd piece"; there was no 1st move
Jan 20, 14:49:16: csfeher, wins 1 Amulet from Red-Blue Monument, Draws new tiles
Jan 20, 14:49:16: csfeher, Placed Green Lion at G6
Jan 20, 14:48:26: csfeher, wins revolt with 5 temple(s) (4 committed) to 3 temple(s) (0 committed), csfeher wins 1 Amulet, Red Leader is returned to Zarkov
Jan 20, 14:48:26: Zarkov, Commits 0 Tiles For Revolt
Jan 20, 14:46:49: csfeher, Commits 4 Red Tiles For Revolt
Jan 20, 14:46:38: csfeher, Placed Red Lion at I6, Revolt started between csfeher and Zarkov.
Jan 20, 14:46:00: Zarkov, Draws new tiles


On the bottom line, my turn finishes; above follows csfeher's turn with 2 moves; then my buggy turn with 1 move (marked); then csfeher's turn again.


- In the same game, the following happened several times: When asked to select tiles for support, it was not possible to click the "commit" button. You first had to refresh the screen and then committing worked.

- Finally, the game ended by getting stuck. My opponent was asked to commit temples for a revolution when he had already committed all he had. He got the mesage "Player has already committed tiles". No refreshing helped, he was stuck. We had to let the game time out.

Silly Knig-it
Posts: 32
Joined: 14 Jan 2016, 11:50

Re: Bugs

#136 Postby Silly Knig-it » 22 Jan 2017, 07:04

In "Lost Cities", the deck count under stats and the deck count on the board don't match. And the board is incorrect.

Watched the two closer today, they tracked together until the deck count hit 10, then the one on the board basically stopped moving.

king achilles
Posts: 197
Joined: 14 Jan 2016, 11:50

Re: Bugs

#137 Postby king achilles » 22 Jan 2017, 18:51

Coming from the webmaster:
With the game request issues, in general, it is difficult to work out what has happened in these situations.

Regarding the new player not being able to join a request, I would like to understand more about what is happening there... I presume that this is referring to trying to Accept an Invite... and if so, what happens when he hits Accept? Is an error reported? If it something else please advise.

Regarding "clicking on the game's picture and then canceling the Request" I am not understanding exactly the scenario. I would need more info on the exact sequence of events. Clearly something weird has happened, but from where do you click on the game's picture? How is the request canceled? You cannot click on game picture's from the lobby, and nowhere that I can think of does it produce a request, but I'm probably missing something.

- The Drop Request issue on the "Open Public Requests" page problem has been resolved by removing that function. Also, improved some other things with that page, and alphabeticized the drop down.

- Second Post, issues with Game. It is not clear what caused these issues exactly. There was not an obvious bug that we could see. Current thinking is that the issues are arising due to the game being real time. So we've done a few things while we monitor it further: 1. Increased time per turn for real time T&E games, 2. Added some catchall logic regarding state transitions (which is the general issue happening here... the game is not transitioning from one state to the next properly) and 3. added some logging to help diagnose as issues arise in the future

- Regarding the Commit button. This has been a known issue with a variety of games. Have done some more things to hopefully help with it and will continue monitoring.

- Finally regarding an issue from a previous message: "When you open a game from the lobby in a new tab to make your turn while leaving the lobby tab open, after your move the lobby will contain both the old entry for said game (saying it's your turn still) and a new one as well (up-to-date and showing it's the next player's turn). ". This issue should be resolved.

king achilles
Posts: 197
Joined: 14 Jan 2016, 11:50

Re: Bugs

#138 Postby king achilles » 22 Jan 2017, 21:38

Silly Knig-it wrote:In "Lost Cities", the deck count under stats and the deck count on the board don't match. And the board is incorrect.

Watched the two closer today, they tracked together until the deck count hit 10, then the one on the board basically stopped moving.

This should be fixed.

Knivel
Posts: 9
Joined: 17 Nov 2016, 09:17

Re: Bugs

#139 Postby Knivel » 23 Jan 2017, 04:58

When I go to the game info of Euphrates & Tigris, a download of the rules PDF starts immediately. I already have several of them on my tablet. I find this behavior very annoying and hope, it's bug and not a feature... :?

Zarkov
Posts: 60
Joined: 13 Nov 2016, 11:21

Re: Bugs

#140 Postby Zarkov » 23 Jan 2017, 06:10

from the webmaster wrote:Regarding the new player not being able to join a request, I would like to understand more about what is happening there... I presume that this is referring to trying to Accept an Invite... and if so, what happens when he hits Accept? Is an error reported? If it something else please advise.


Knivel provided me with some details:
csfeher had requested a real-time game of T&E, causing a message in the lobby chat to appear. Knivel then clicked on the link in this message. For some reason he could not join; game full or request dropped, I do not know. If there was an error message I do not know about it. This took place at the same time as the following:

from the webmaster wrote:Regarding "clicking on the game's picture and then canceling the Request" I am not understanding exactly the scenario. I would need more info on the exact sequence of events. Clearly something weird has happened, but from where do you click on the game's picture? How is the request canceled? You cannot click on game picture's from the lobby, and nowhere that I can think of does it produce a request, but I'm probably missing something.


I clicked on the "start" button in the lobby's scroll bar entry for T&E to submit a 2p request (not sure if rea-time or casual). I then canceled the submission by closing the window via the "x" button, I think. I cannot replicate the bug; I think it may be connected to sfeher, Knivel and me trying to create and join games at the same time. However, at the time it resulted in the mystery request from above appearing in my "open requests" area in the lobby:
Image

This combined with Knivel's failed attempt to join another real-time game from the lobby chat apparently led to the unexpected real-time game of T&E 358, a bit later.

This game does not show up in my "recently finished games" in the lobby, by the way; in my "finished games" record in my profile it looks like this:

Image
Note it does not indicate game speed in any way; even "game speed" or "speed" is missing completely.

The 2p real-time game csfeher and me finally manage to get going does show up as recently finished both in the lobby and my profile record; it too does not show it is a real-speed game, but the label "speed" is there. Image


These are all the details I could collect or remember.



(... regarding the unwanted game T&E 358. Would it be possible to cancel this game, without going to any trouble?)


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