Search found 7 matches
- 16 Aug 2016, 00:08
- Forum: Casual turn-based discussions of board games and stuff
- Topic: Bugs
- Replies: 403
- Views: 1599737
Re: Bugs
Is there a place where we can keep track of bug fixes, game enhancements, etc? I have some friends who want to play T&E but they aren't reliably turn a day types so it would be great to know when I could make a game without a turn-timer (or at least be able to set one with some flexibility). Tha...
- 26 May 2016, 11:56
- Forum: Casual turn-based discussions of board games and stuff
- Topic: Bugs
- Replies: 403
- Views: 1599737
Re: Bugs
I think the bug is that clicking the tiles and then selecting replace tiles used one of my moves. clicking replace tiles and then selecting them worked fine. Thanks.
- 26 May 2016, 11:44
- Forum: Casual turn-based discussions of board games and stuff
- Topic: Bugs
- Replies: 403
- Views: 1599737
Re: Bugs
T&E game 50. Wanting to replace tiles, I selected the tiles and clicked "replace tiles" and nothing happened, but it used one of my two moves. Clicking Replace Tiles and then selecting the tiles replaced them successfully. I have a couple of friends that are interested in playing but t...
- 23 May 2016, 23:55
- Forum: Casual turn-based discussions of board games and stuff
- Topic: Bugs
- Replies: 403
- Views: 1599737
Re: Bugs
I'm not sure, but ideally it should be up to the discretion of the player who started the game. The original BGG implementation allowed the person to started the game to send out email reminders manually. If it has to be automated, I think an email reminder every 2 or 3 days would be sufficient, wit...
- 23 May 2016, 20:13
- Forum: Casual turn-based discussions of board games and stuff
- Topic: Bugs
- Replies: 403
- Views: 1599737
Re: Bugs
Thank you for all of your work on this! Only item that remains (as far as I can tell) is the "Termination" issue. I don't think any player should lose turns or be kicked out of a game in progress. I suppose you could leave that as an option when setting up the game (if that's possible)... ...
- 19 May 2016, 01:04
- Forum: Casual turn-based discussions of board games and stuff
- Topic: Bugs
- Replies: 403
- Views: 1599737
Re: Bugs
Thanks for the information!! Maybe you could have a toggle for "show committed tiles by attacker in conflict" (probably could phrase this better...) when the game is being created? I think I prefer the original rules' method of revealing tiles (certainly willing to be convinced that I'm wr...
- 18 May 2016, 20:53
- Forum: Casual turn-based discussions of board games and stuff
- Topic: Bugs
- Replies: 403
- Views: 1599737
Re: Bugs
Hi, the implementation looks great! I think there may be a couple of issues - 1. I just started a multiple player war in Tigris, according to the rules I get the option first to have my leaders involved: "If the active player chooses to resolve a conflict that involves one of his leaders, he be...